Showing posts with label action. Show all posts
Showing posts with label action. Show all posts
Monday, August 1, 2011
Captain America - Great human story, bland villain.
The film journey leading to the Avengers movie has been a wild and exciting ride. Each hero screenplay was fun to watch, giving the general audience a simpler, leaner version of the stories without losing the essence of the comics they were based on. What's even more exciting is knowing that each new film that came out a step closer to the grandest one yet!
Thus, a year before the grand reunion of all these super heroes, we get one last stand-alone movie, Captain America: The First Avenger.
Synopsis
Steve Rogers (played by Chris Evans) is a lanky, clumsy and sheepish young man who is determined to join the army and serve his country. After some evaluation, he is accepted as a test subject for an experiment that will create a new breed of super-soldiers to fight against Red Skull and evil his army.
A Strong Human Story
Of course the movie has great fight scenes and spectacular special effects, that's expected of the series. What sets Captain America apart from the other Avenger movies is the very human story behind it. Instead of jumping into the super hero fray immediately, we are led to a rocky path of pity and disappointments in which our hero emerges from. It's not easy to make a hero look like a genuine dancing dummy, but they were able to believably do so. And while we can never relate to how awesome it would be to sling a heavy iron shield around, or jump long distances whilst a sea of fire roars from beneath us, we can relate to hope and determination.
And through that same story, they paid homage to the old costume while introducing the new one. It was smart, it didn't feel forced, and it was just plain brilliant.
Red Skull is as stereotypically boring as his name implies
Unfortunately, there's a big disconnection between the hero and the villain, ending the flow of the story and stuffing us with fights and Michael Bay explosions. In a lot of successful super hero movies, there's always a bond between the hero and the villain: Batman and Joker, Thor and Loki, Xavier and Magneto. Whether it's blood, goals or simply a clash of ideals, the hero and villain were made for each other.
With Captain America and Red Skull, it feels like everything was just a coincidence. Anybody could have replaced one or the other, it wouldn't make a difference. The villain was too shallow, there's absolutely nothing interesting about him other than his chilly red face. I've seen more interesting villains in kids cartoons. He wants world domination, that's it. No strange hobbies, no sick sense of humor, nothing. He was the villain, and Captain America was the hero. There was nothing in between to relish.
Recommendation
Despite its flaws, Captain America is still an enjoyable movie, though it's slightly weaker than the more popular titles of the Avengers franchise. Its second half is weak, but the first and last part - particularly the end of credits trailer *wink wink* - makes up for it. Feel free to take a bathroom break when they start blowing things up, you won't miss much.
Sunday, April 3, 2011
Sucker Punch - How I wanted to love you
To be honest, I entered the cinema favorably bias to the film. It promised hot chicks with guns and swords, giant monsters, different cool scenarios, and lots of ass kicking. What's not to like? Alas, as the credits rolled, all I felt was befuddlement, wondering why am I *thinking* about the story instead of enjoying the gritty fight scenes.
The story of Sucker Punch revolves around a troubled 20 year old girl nicknamed "Babydoll", whose mother and sister were killed by her greedy step father. He sends Babydoll to an asylum, and bribes Blue Jones, the asylum's orderly, to "fix" his step daughter, keeping her mouth shut forever. Before her scheduled operation, Babydoll starts daydreaming that the Asylum is a brothel, and that everyone she encountered was a character in her story. She and four other patients/entertainers plot a way out the asylum/brothel. With each progress they make at escaping, she does a sexy dance (spoiler: nope, you are never going to see what she actually does) that enthralls everyone and triggers another daydream where their tasks become grand missions of epic proportions.
Basically, she's daydreaming within a daydream to execute things in reality. If it sounds complicated, it is, and that's what bothers me.
Audiences usually forgive action movies for having simpler storylines, because we watch them for the ass kicking, high flying, boombastic stunts. This poorly executed Inception-rip-off made it look like they couldn't decide which scenario was cooler, so they did all of them, using IMAGINATION as an excuse for showing off THE POWER OF BOOBS, COSTUMES AND CG *THUNDER AND LIGHTING*.
It's a question of necessity: Did the movie really need three levels of consciousness/subconsciousness to deliver a point? Why not just erase either the asylum or brothel, then have Babydoll's imagination reign freely from there? And all this I could have ignored if it weren't for the fact that the twist in the end gave me more confusion instead of a revelation.
On the bright side, I did fall for THE POWER OF BOOBS, COSTUMES AND CG *THUNDER AND LIGHTING*, I just wish there was more of that. They have a terrific cast of girls who each had her own unique identity. The CG is fantastic, the costumes are beautifully elaborate, and the OST is so good, at times it seemed like the film forgot it's a movie and transitioned into a mini music video (at least it entertained me more than having to understand what was going on). I had hoped the fight scenes would wow me enough to forgive the sloppy story telling, but they over-used the slow-mo effect to the point where I wanted to scream "JUST PUNCH THE GUY ALREADY!" (it shows the girls lack of athletic abilities too).
Recommendation:
This is better as a video game or a comic book. As a game designer, everything you need is there, you just have to clean up the story. At least the audience would be engaged, and the fight scenes wouldn't be such adrenalin cock-blockers.
For everyone else, it's a disappointing film. I REALLY wanted to fall in love with it. Sadly, it did not deliver enough to match my lowest expectations of mind-blowing action sequences. And this movie is from a guy who gave us the epic line, "THIS IS SPARTAAAAAA!!!"
Go watch Sucker Punch for the bad ass girls, entertaining scenarios and effects, but if you decide to pass it, don't worry, you are not missing much.
The story of Sucker Punch revolves around a troubled 20 year old girl nicknamed "Babydoll", whose mother and sister were killed by her greedy step father. He sends Babydoll to an asylum, and bribes Blue Jones, the asylum's orderly, to "fix" his step daughter, keeping her mouth shut forever. Before her scheduled operation, Babydoll starts daydreaming that the Asylum is a brothel, and that everyone she encountered was a character in her story. She and four other patients/entertainers plot a way out the asylum/brothel. With each progress they make at escaping, she does a sexy dance (spoiler: nope, you are never going to see what she actually does) that enthralls everyone and triggers another daydream where their tasks become grand missions of epic proportions.
Basically, she's daydreaming within a daydream to execute things in reality. If it sounds complicated, it is, and that's what bothers me.
Audiences usually forgive action movies for having simpler storylines, because we watch them for the ass kicking, high flying, boombastic stunts. This poorly executed Inception-rip-off made it look like they couldn't decide which scenario was cooler, so they did all of them, using IMAGINATION as an excuse for showing off THE POWER OF BOOBS, COSTUMES AND CG *THUNDER AND LIGHTING*.
It's a question of necessity: Did the movie really need three levels of consciousness/subconsciousness to deliver a point? Why not just erase either the asylum or brothel, then have Babydoll's imagination reign freely from there? And all this I could have ignored if it weren't for the fact that the twist in the end gave me more confusion instead of a revelation.
On the bright side, I did fall for THE POWER OF BOOBS, COSTUMES AND CG *THUNDER AND LIGHTING*, I just wish there was more of that. They have a terrific cast of girls who each had her own unique identity. The CG is fantastic, the costumes are beautifully elaborate, and the OST is so good, at times it seemed like the film forgot it's a movie and transitioned into a mini music video (at least it entertained me more than having to understand what was going on). I had hoped the fight scenes would wow me enough to forgive the sloppy story telling, but they over-used the slow-mo effect to the point where I wanted to scream "JUST PUNCH THE GUY ALREADY!" (it shows the girls lack of athletic abilities too).
Recommendation:
This is better as a video game or a comic book. As a game designer, everything you need is there, you just have to clean up the story. At least the audience would be engaged, and the fight scenes wouldn't be such adrenalin cock-blockers.
For everyone else, it's a disappointing film. I REALLY wanted to fall in love with it. Sadly, it did not deliver enough to match my lowest expectations of mind-blowing action sequences. And this movie is from a guy who gave us the epic line, "THIS IS SPARTAAAAAA!!!"
Go watch Sucker Punch for the bad ass girls, entertaining scenarios and effects, but if you decide to pass it, don't worry, you are not missing much.
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